Clerical Magic in the Majestic Wilderlands
Clerical Magic is based on S John Ross' Unlimited Mana. In this system all normal rules for costs remain in force. Unlimited Mana isnt a mana level, its a man type. In the Majestic Wilderlands Clerical Magic does not cause fatigue.
When a cleric casts a spell, he should record the cost in a running tally, instead of taking the cost from his ST score.
Every Cleric has a Threshold (Thresh) score this defines the safe limits of the power he may draw from his god. If his tally remains at or below his Thresh everything is fine. If his tally exceed his Thresh, Bad Things can happen, and the cleric must roll on the Calamity Table. The normal Thresh score is 30.
"Calamity Checks" are made by rolling 3d, and adding 1 for every full five points by which Thresh has been exceeded. The spell that first brings the mage's tally over Thresh triggers a check. After that, ANY spell cast by the cleric (even those that cost no energy), will also trigger new Calamity at the current level of excess. Calamities take effect immediately, but their nature may not always be apparent to the cleric (see the table for details). Calamities do not normally cause the spell to fail (but see results 29+).
Note that any Calamity that refers to the "spell cost" means a number equal to the energy cost of the spell that triggered the Calamity.
The Gods are bound by a covenant that limits the amount of interference they can do in the Wilderlands. More than a gentlemans agreement the covenant is bound in the very fabric of the Wilderlands. To defy the limits of the covenant is to threaten reality itself.
The cleric may reduce his Tally by performing the rituals and duties of his religion. Each ritual or duty is given a Recovery Score. When the cleric successfully performs that ritual then his tally goes down by the Recovery Score. The ritual common ritual to all religion is the daily meditation/prayer. Generally this has a Recovery Score of 4. This ritual is performed once a day and requires 15 uninterrupted minutes.
Clerics may use powerstones, vis, and other mana sources to place of drawing power from their gods. The mana expended from such sources is not counted against their Tally.
New Advantages
Tuned | 10 Points/Level (Limit 3 Levels) |
This advantage may only be taken by mages. Your calamity rolls are at +1 for every 10 points of excess, instead of +1 per 5. Every additional level doubles this effect (+1 per 20, +1 per 40). The cleric is more in tuned with the fabric of the Wilderlands and able to venture closer to the limits of the covenant.
New Spells
Spell Prerequisites
In general a cleric does not need to learn the prerequisites of a spell in order to learn the spell. The power of the clerics god gives him a innate understanding of the spell he is trying to learn. Each religion will have a list of required spells that the cleric must learn.
Heal Calamity | Special |
This spell is used to erase any ``regional'' or global change brought about by magical Calamity. It requires at least three clerics and Ceremonial Magic (even if one cleric has sufficient Threshold and Recovery to cast the spell, it cannot be cast by fewer than three clerics). The mages must work together at least 8 hours per day during the casting, and may only rest and eat with the remaining time; they may not even study.
Equal to the die-roll that caused the calamity, times 2 hours. Thus, a roll of 35 would require casting of nearly 3 days! The casting circle must remain awake; alternate mages can take over ``shifts'' if need be, but at least 3 mages must remain in the circle at all times.
Equal to 1/10 the die-roll that caused the calamity (round up), EVERY HOUR OF THE CASTING. This may be divided among the casting mages in any way they can agree upon.
IQ 15+
This is a meta-spell usable only by clerics.
Advantages
Power Investiture | 10 Points/Level |
This confers +1 to IQ when casting spells using the clerical magic system. All clerics have a magical resistance of their power investiture * 5. This resistance is conferred upon the cleric by his god. This resistance does not effect the casting of any spell by the cleric. This resistance can be extended to any non-cleric by touch (wizard staff counts here) at a penalty of -2 (to the level of resistance) per individual added. A Power invested 3 cleric with 3 non-clerics touching will give a 9 magic resistance to all the individuals including HIMSELF.
NOTE:
Skills
Performance/Ritual | M/A Defaults to IQ-5, Acting-2, or Bard-2 |
Performance/Ritual M/A Defaults to IQ-5, Acting-2, or Bard-2
A roll using this skill is required to gain the Recovery Score of any ritual.
Click here to download a copy of the Calamity Table in PDF format (about 42k). It prints out clearly on a single page. You'll need the free Adobe Acrobat Viewer to use this file.
Rituals and Spells of the Gods
DANNU (DAN-NU) - The Mother of Mercy, Lady of the Green Earth, the Hearth Mother
Rituals
Recovery Score Ritual
4 Performing the sunrise prayer
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing a lay service
8 Performing the Funerary rite.
12 Performing the monthly purification ceremony
16 Performing the seasonal Festival rites
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Truthsayer
Sense Spirit
Emotion Control
Might
Bless Plants
Minor Healing
Major Healing
Mammal Control
Bird Control
Regeneration
Banish
HAMAKHIS (HA-MA-KISS) - The Deathlord, Lord of Undeath, The Final Judge
Rituals
Recovery Score Ritual
4 Performing the daily ritual washing of the body
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing the monthly sacrifice
8 Performing the Funerary rite.
12 Performing the Exodus or Liberation day ceremony
16 Performing the yearly Festival of the Horses
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Summon Spirit
Zombie
Preserve Food
Wizard Eye
Control Zombie
Death Vision
KALI (KAA-LEE) - The Black Mother, The Death Crone, Lady of Illusions
Rituals
Recovery Score Ritual
4 Performing a blood letting at sunset (1 point of Damage to Self)
8 Initiating a new member into the church
8 Killing a sentient being
8 Drinking the blood of one of the Blood Children
12 Killing a sentient Newborn (<3 months)
16 Performing a Blood Sacrifice
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Mage Stealth
Panic
Persuasion
Dexterity
Dark Vision
Flash
Locksmith
Wizard Eye
Nightmare
Suggestion
Alertness
MITRA (MI-TRA) -The Maiden of the Lions, The Lady of the White Hand, Lady of Paladins
Rituals
Recovery Score Ritual
4 Performing daily sunrise prayer and meditation
8 Initiating a new member into the church
8 Marrying two adherent of the church
8 Performing the monthly Ceremonies for adherents
8 Performing the Funerary rite.
12 Performing a Confirmation on a Paladin
16 Performing the yearly Arrival Ceremony
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Panic
Bravery
Cure Starvation
Shield
Light
Cure Disease
Wisdom
Resist Fire
Vigor
Minor Healing
Sharpness
Persuasion
NEPHTHYS (Nep-thee-is) - The Bargainer, The Spider Goddess, the Mistress of Fate
Rituals
Recovery Score Ritual
4 Performing the daily bath
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing the monthly Ceremonies for adherents
8 Performing the Funerary rite.
12 Performing the Coming of Age rite
16 Performing the yearly Banquet of Delight
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Truthsayer
Lend Skill
Emotion Control
Silver Tongue
Cure Disease
Alertness
Perfume
Pain
Borrow Language
PTAH (TAH) - The Craftsman, The Star Lord, The Father of MultitudesRituals
Recovery Score Ritual
4 Performing the sunrise invocation
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing the monthly Ceremonies for adherents
8 Performing the Funerary rite.
12 Crafting a item and then sacrificing it to the High Lord. The item must be worth 1 gold crown or more.
16 Performing the yearly Festival of Crafts
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Lend Skill
Strike Blind
Borrow Language
Shatter
Repair
Reshape
Minor Healing
SET (SET) - The Serpant Lord, The Dragon, the Night Hunter
Rituals
Recovery Score Ritual
4 Performing daily weapon practice in honor of Set
8 Initiating a new member into the church
8 Marrying two adherent of the church
8 Performing the monthly Low Ceremonies
8 Performing the Funerary rite.
12 Performing a Confirmation on a Myrmidon
16 Performing the yearly High Ceremony
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Resist Pain
Sharpen
Resist Fire
Thunderclap
Flaming Weapon
Reptile Control
Panic
Curse
Fireball
Sensitize
Pain
SILVANUS (SIL-VAN-US) - The Forest King, The Dreamlord
Rituals
4 Performing daily sunrise prayer and meditation
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Participating in a Grove Circle
8 Performing the Funerary rite.
12 Performing a Confirmation of a Ranger
16 Performing the Seasonal Festivals
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Wisdom
Aura
Mass Slow
Beast Summoning
Summon Spirit
Seek Earth
Alertness
Purify Water
Control Emotion
THOTH (THAWTH) - The Immortal Sage, The Bearer of the Lantern
Rituals
4 Performing daily ablution
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing the monthly lay ceremony
8 Participating in a Divination Circle
8 Performing the Funerary rite.
12 Giving a learned dissertation
16 Performing the annual Festival of Sages
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Copy
Clean
Wisdom
Compel Truth
Daze
Mass Suggestion
Memorize
Wall of Silence
Alter Voice
Mass Daze
Presence
Divination
THOR - The Lord of Icy Winds, Thunderer of the Gods.
Rituals
4 Performing daily weapon practice in honor of Thor
8 Initiating a new member into the church
8 Marrying two adherents of the church
8 Performing the newborn ceremony (Baptism)
8 Performing the Funerary rite.
12 Singing a lay from the Cycle of Thor
16 Officiating a dispute over the Code of Honor
Spells (24 pts minimum distributed among the following minimum 1 point)
Bless
Curse
Might
Haste
Long March
Recover Strength
Minor Healing
Weather Dome