Frequently Asked Questions
So how is the Majestic Wilderlands related to the Wilderlands of High Fantasy?
The original Wilderlands published in the early 80s did not have a detailed background.
GMs using the Wilderlands needed to develop their own unique setting and ideas. When
Necromancer Games started the Wilderlands of High Fantasy Boxed Set they incorporated
many of these ideas with Robert Bledsaw Sr. having written the bulk of the background.
The individual maps were detailed by various authors from Mr. Bledsaw\'s notes. The
result was not any one author\'s view of the Wilderlands. In recent years myself and
others, like James Mishler of Adventure Games Publishing, have secured licenses to publish
material reflecting their own unique vision of the Wilderlands.
So what is your vision of Majestic Wilderlands?
My vision of the Majestic Wilderlands is a quasi realistic design. In this respect
it is similar to settings like Harn, Tekemul, and Glorantha where the author(s)
have put a lot of work into making the races, cultures, and religions fit together
in a way that make sense given the premises.
The difference between the Majestic Wilderlands and the other settings I mentioned
is that I adhere closely to the tropes of AD&D. I have orcs, elves, dwarves, and quite
bit of magic. However, it not a mythic place, but grounded in quasi-realism.
How it differs from the Wilderlands of High Fantasy is that the Majestic Wilderlands is
a fuller world. It is not isolated city-states separated by miles of howling wilderness. Instead
it is divided into various realms dominated by different cultures and races. But there is
plenty of wild land yet to be claimed. There are miles of wilderness to challenge the hardy adventurer.
It is a larger than the Wilderlands of High Fantasy. The scale has been expanded from 5 miles
per hex to 12.5 miles per hex. The entire area of the Majestic Wilderlands encompasses nearly a continent.
What is Bat in the Attic Games?
It is the name that I will be publishing my products under. It is a one man shop
(with some valuable help from friends) producing RPG products.
Will Bat in the Attic only be publishing Majestic Wilderlands products?
No, I will be developing products other than the Majestic Wilderlands. In addition to the
Majestic Wilderlands I plan to have products related to running a sandbox fantasy campaign
expanding the work I did in Points of Light, published by Goodman Games, and
possibly a few Traveller products.
Will you release remakes of older Judges Guild modules or new material for the Wilderlands of High Fantasy?
No, my license only allows me to use Judges Guild IP for the Majestic Wilderlands.
I assisted Bob Bledsaw Jr. and the Judges Guild team on various projects and will continue to do so in the future.
What is your release schedule going to be?
Since I am primarily a one man shop I am afraid the releases will be slow. I was
hoping to have several products in the pipeline when Supplement VI, the Majestic
Wilderland ready to release. But after finishing the initial supplement for the
Majestic Wilderlands I am realistically looking at releasing a 32 page adventure
or supplement a quarter or a major 100+ page supplement once every six months.
In future I will have regular updates on blog i
nforming those who are intested about the progress of my projects.
Where can I buy your stuff?
The print books are available at Lulu, the PDFs can be found at RPGNow, and any
stand alone maps at Cafepress. I will have links on my
What about Points of Light?
I worked with Joseph Goodman and Goodman Games on the Points of Light supplements.
Bat in the Attic Games may release adventures and support products that tie into
settings detailed in Points of Light. The common setting I use for Points of Light
was developed for that series and is not the Majestic Wilderlands, although the two
share similar themes.
So what are you working on next?
The next product will be the Beast of Kensla, an adventure set in the Majestic
Wilderlands. I expect it to be released in 2nd Quarter 2010. It will be 32 to 48
pages. As of December 2009, it has been playtested and I am now in the process of
writing a first draft from an outline.